DomiNations · Update 12.10 — Progression Initiative
DomiNations · Update 12.10 — Progression Initiative
Reviewed only four resource tables and their labels. Generation Rate has no explicit time unit. These are historical announcement values, not upgrade costs or current game confirmation. Also reviewed eleven Ransom Olds research tables, including their exact Bonus cells, costs, citizens and durations. Assembly Line Innovations and current-client behavior are excluded.
- Ransom Olds / Building Munition DMG Bonus / Level 1; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 10; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 2; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 3; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 4; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 5; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 6; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 7; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 8; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition DMG Bonus / Level 9; Cost (food); Each level 10+ Munition on a Building grants increased DMG
- Ransom Olds / Building Munition HP Bonus / Level 1; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 10; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 2; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 3; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 4; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 5; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 6; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 7; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 8; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Building Munition HP Bonus / Level 9; Cost (food); Each level 10+ Munition on a Building grands increased HP
- Ransom Olds / Caravan Defenders / Level 1; Cost (oil); Caravans deploy a Ranged Infantry Defender when they retreat
- Ransom Olds / Component Material Cost / Level 1; Cost (oil); no extra applicability description
- Resource Building Changes / Farm & Caravan Level / Level 1; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 10; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 11; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 12; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 13; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 14; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 15; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 16; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 17; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 18; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 19; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 2; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 20; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 21; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 22; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 23; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 24; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 25; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 26; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 27; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 28; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 29; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 3; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 4; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 5; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 6; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 7; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 8; headers: Storage, Generation Rate
- Resource Building Changes / Farm & Caravan Level / Level 9; headers: Storage, Generation Rate
- Ransom Olds / Farms Town Center Food Bonus / Level 1; Cost (gold); Farms attached to Town Center via Roads have increased production.
- Ransom Olds / Farms Town Center Food Bonus / Level 2; Cost (gold); Farms attached to Town Center via Roads have increased production.
- Ransom Olds / Farms Town Center Food Bonus / Level 3; Cost (gold); Farms attached to Town Center via Roads have increased production.
- Ransom Olds / Farms Town Center Food Bonus / Level 4; Cost (gold); Farms attached to Town Center via Roads have increased production.
- Ransom Olds / Farms Town Center Food Bonus / Level 5; Cost (gold); Farms attached to Town Center via Roads have increased production.
- Resource Building Changes / Mill & Market Level / Level 1; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 10; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 11; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 12; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 13; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 14; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 15; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 16; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 17; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 18; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 19; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 2; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 3; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 4; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 5; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 6; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 7; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 8; headers: Storage
- Resource Building Changes / Mill & Market Level / Level 9; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 1; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 10; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 11; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 2; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 3; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 4; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 5; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 6; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 7; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 8; headers: Storage
- Resource Building Changes / Oil Refinery Level / Level 9; headers: Storage
- Resource Building Changes / Oil Well Level / Level 1; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 10; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 11; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 12; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 13; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 14; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 15; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 16; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 17; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 18; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 2; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 3; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 4; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 5; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 6; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 7; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 8; headers: Storage, Generation Rate
- Resource Building Changes / Oil Well Level / Level 9; headers: Storage, Generation Rate
- Ransom Olds / Oil Well Town Center Oil Bonus / Level 1; Cost (food); Oil Wells attached to Town Center via Roads have increased production.
- Ransom Olds / Oil Well Town Center Oil Bonus / Level 2; Cost (food); Oil Wells attached to Town Center via Roads have increased production.
- Ransom Olds / Oil Well Town Center Oil Bonus / Level 3; Cost (food); Oil Wells attached to Town Center via Roads have increased production.
- Ransom Olds / Oil Well Town Center Oil Bonus / Level 4; Cost (food); Oil Wells attached to Town Center via Roads have increased production.
- Ransom Olds / Oil Well Town Center Oil Bonus / Level 5; Cost (food); Oil Wells attached to Town Center via Roads have increased production.
- Ransom Olds / Tactical Helicopter Deploy Radius / Level 1; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deploy Radius / Level 2; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deploy Radius / Level 3; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deploy Radius / Level 4; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deploy Radius / Level 5; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 1; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 10; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 2; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 3; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 4; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 5; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 6; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 7; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 8; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter HP / Level 9; Cost (gold); no extra applicability description
- Ransom Olds / Tactical Helicopter Deployable Troop Space / Level 1; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deployable Troop Space / Level 2; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deployable Troop Space / Level 3; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deployable Troop Space / Level 4; Cost (oil); no extra applicability description
- Ransom Olds / Tactical Helicopter Deployable Troop Space / Level 5; Cost (oil); no extra applicability description
- Ransom Olds / Troop Munition DMG Bonus / Level 1; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 10; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 2; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 3; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 4; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 5; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 6; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 7; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 8; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition DMG Bonus / Level 9; Cost (oil); Each level 10+ Munition on a Troop grants increased DMG
- Ransom Olds / Troop Munition HP Bonus / Level 1; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 10; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 2; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 3; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 4; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 5; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 6; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 7; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 8; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
- Ransom Olds / Troop Munition HP Bonus / Level 9; Cost (oil); Each level 10+ Munition on a Troop grants increased HP
DomiAtlas 0.5.0 · Catalog release 2026-10-05 · Game data versions
DomiAtlas is an unofficial community reference. DomiNations names, trademarks and game assets belong to their respective rights holders.